Feel free to speak your mind and offer your opinion. A non-cap hammer will definitely be easier to feed with level 12 fields, easier to defend with the moat (but no mason, so still not too hard to cripple),and harder to conquer with 200 loyalty. As far as Armories go, for safeties sake, if I build defensive infantry in a particular village, I will not only upgrade the defensive infantry to 20 but also the defensive cavalry as well. For the Gauls I use a Thunder. If your report comes back empty and the round trip is an hour, you might as well send out one minimal raid for good measure. MIS’s are also nosey because of their competitive nature. Barracks lvl 1 (4 wheat) – 30 minutes 5. I did not follow the quest system from start to finish for fear that my eyeballs would combust causing my head to explode. Conservative Kingdom estimates by the end of day 3: (with decent farming ground and avoiding the loss or overflow of resources), • Two or Three settlers (One or Two on normal servers) • 150-200 Maces (under exceptional conditions) • Barracks: Normal lvl 8 / Speed lvl 5 • Market: about lvl 5 only on normal servers (to prepare for transfers to second village) • Scouts: 20 • Townhall: (Perhaps 2nd party on speed, possible 1st ending on normal) • No walls, no embassies, researches, no NAPs, no shenanigans. After about village 7 or 8 I stop building settlers (but I always keep 3 around just in case an opportunity arises) if I’ve secured my local croppers. Palace. They’ll know how to use the Village stat model and will be frugal with the NPC Merch. Using some supplies from the first village I upgrade the second village. 2 chiefs from one village at 4:00:03am 5. Also, reinforce the village with a few scouts. Once built, only upgrade your whse and granary as you need to. You’re ready to begin raiding in just 3.5 to 4 hours. No one wants to spend the first week of a server defending anybody so the attacks will be half-hearted just so they can say that they obeyed their leaders. share. Personally when I see “Unbelievably Bold Guy has scouted Valley Low” it drives me up a wall. There are some drawbacks. 3. You could find yourself falling behind in a major way and micromanaging the resources you are bringing in to provide crop for your troops and build wheat fields and Crop Infrastructure (whse, market, granary, flour mill) in your 15 cropper. Then from there I take one woodcutter to lvl 10. To avoid complications with coordinates I usually position my kingdom in the same place every server. Allow the best alliances to court you. Your hammer needs to have a lot of raw attack power in order to get through the opposing defenses with little loss. Check the logs for any attacks. Atergatis is based on TRAVIAN 4.4 and is somehow a atergatis speed, but with more features. Don’t krap on that. That was unbelievable. They can be scouted when you attack (2 scouts in a short duration) to see how much crop you are losing and if your army is … Each of my supply villages has an Embassy, Market, Trade Office, Townhall and Academy. This guide is written without a crutch on major gold usage. One strategy they like to use is to reinforce a member to try and kill your troops. This will come in handy for me personally because I prefer to make my capital a 4x4x4x6. If not, trade on the open market as best you can. Your hammer should never be used until something needs to be … hammered. Also, pay close attention to alliances forming in your area. Be sure to have 5 scouts at home at all times and another 10 scouting your neighbors. This is a complete and in-depth guide to the Endgame. Every perfect parasite knows that it’s better to nibble lightly than to call too much attention to yourself by taking huge chunks from the flesh. When your pre-requisites are completed for the Townhall you have to be sure you have enough storage throw the party and to build settlers. Troops 4 4. Conquereing When you Chief someone, you want it done in a matter of seconds not minutes. So it’s important to get a Sitter that cares about your success almost as much as you. ... Travian FI Biggest roman hammer - … Take the marketplace route. Also, MIS’s have their own Kingdom’s to deal with and may at times do things for you in a “half-hearted” kinda way. When I send my Pali’s out to a big raid or minor assault I don’t want them slowed even a smidgen. Thanks and yeah I'm on normal speed. Big hammer. Only join an alliance that is determined to win the Wonder race, preferably one that’s done it before. DA’s are inexperienced, sometimes very much so. As a Gaul or Roman though I prefer to start a server on the day it begins, a good distance away from center map. Firstly, the reason why most WW holders are usually Teutons is their wall. The rest of my Kingdom will be gifts from my neighbors. o This whole process will take about 190k – have fun! I also think about upgrading my storage buildings to full capacity if not at least to lvl 18, you still can’t afford to overflow resources. Of course I carry a market in each city but in my assault cities I do not carry unnecessary structures that would take away from my storage capacity or military flexibility. If you are receiving heavy fire then you’re probably doing something wrong. Do an honest observation of yourself and ask a few questions: 1. My wife stands in the doorway and stares at me, wondering where the man she fell in love with has gone. In my experience, these alliances never last long or grow at a snails pace. Don’t contact the offender. Each mace will carry 59.23 resources from the maxed out 800 storage. If you have far away villages in your alliances stronghold, as soon as you leave, send some resources from that village over to the largest player in the general area. Right before you’ve dropped your second village, I would recommend doing the quests if you like, if not for the free gold then to get that annoying toon off your screen. After starting over, I developed my type-A plan. From the leftovers I was able to train 2 or 3 Macemen. A sitter is of little value if their sleeping when you’re sleeping. If you get a trainer i usually find it unnessicairy to get great barracks/stables. Tournament square (also optional, but its handy to minimize the hours with heavy negative crop when sending the army and it makes it easier to coordinate with close teammates (so you dont have to send like 10, 20 hrs before them). I do this because the demand for clay is so great early on especially when building woodcutters, crop, cavalry etc. Remember to keep a tight formation and to continue raiding without let up. Did you know that if you don’t have enough CP that you can’t even help an alliance mate chief a village? My life as a Teuton revolves around keeping my 20×20 in check and supporting my alliance, not transferring resources from village 30 to village 35 etc. They will be diligent day and night when you need them. Its also redicolously expensive to run great barracks/stables with a trainer.. Smith. Summoners War Optimal Def% and HP% Ratio Guide. Research in Kingdoms is not global to your avatar – you need to research and upgrade units for each village individually as well as unlock buildings. There is no 'Ultimate Tribe' in the game. The more villages I have, the more I have to tend, upgrade and defend. Don’t choose something insulting if you can’t deal with the heat. Rally Point lvl 1 (1 wheat) – 30 minutes 3. Don’t waste it on stupid stuff and don’t tip your hand by leaving it to be scouted. Of course some Wonder teams aren’t as swift as others and some do things like begin building too fast without the proper storage capacity in place… but that’s neither here nor there. If your neighbors do have second or third villages you should be working on chiefing their non captials immediately. If it's a farm sweep in a server with good farm you might want trade office, to send resources away. It’s hard enough managing the negative crop without extra burdens. If your hammer is wiped (which it probably will be) you better have wiped the enemy clean. By the end of day six, you should have your Settlement Infrastructure in your second village just about complete. This is your life blood for most of the server. Blacksmith- to improve the attack and defense of troops Each building that can produce troops works on one unit at a time, but all buildings act simultaneously. I prefer that my sitter NOT be responsible for raiding, unless I’m in need of a resource boost for a special initiative. Before bed, send all of your troops (minus 1 scout if you’re on speed) to a far away 2-5 population village. It’s important to view the details of EVERY square in your 13×13. Link 2. Romans and Gauls are not suitable as ram hammers because their rams cost much more and have longer building times. 2nd clear at 4:00:03 am 7. It’s politics Travian-style. Upgrade everything and replace it. If you get attached to your troops like they’re your own children and you mope and lament for hours or days after heavy losses then sad to say Teutons are not for you. They’re an upstart alliance and they’re looking to gather a bunch of friends so they don’t have to play hard. Whenever you have an amalgamation of alliance and NAP mates in the same area you can stick a street sign on it because it’s definitely a sim city block. Before and after artifacts. 30k accumulated reins from my own stash (and that of my alliance mates) between 4:00:10 and 4:01:00 10. You should conservatively have 40-50 Maces already (some will have more, some less) and about 5 scouts. They are generally extremely big armies. After that, everything else is standard fare and in the rest of the guide. Don’t let them get off the ground. Strategies get better over time and mine are no different. Now I can keep the spreadsheet in my head and some of it on my “Notes” section of the message archives. 1 1. Nothing is more important today than getting this party started. To that end, it's a good idea to understand what just makes the Teuton race special. When you start out in the Teuton race, one of the first things that you need to understand is that the Teuton is an Attacking race. Once you reach 5 or 6 villages I would recommend (for my playing style) this configuration if at all possible: • Village One – 4x4x4x6: Primary raiding village (soon to be phased out to primary supply) – Raiding (2000+ Maces, 400+ Palis) / Supply • Village Two – 5 clayer: Preliminary Cata Base with small escort / Clay Supply • Village Three – 5 woodcutter: Scouts / Future Defensive Infantry Base / Wood Supply • Village Four – 4x4x4x6: Capital / Future Defensive Cavalry / Heavy Supply • Village Five – 15 cropper: Hammer Headquarters (Axe, TK, Ram) / Heavy Assault • Village Six – 9 cropper: Future Permanent Raiding Den (Mace, Pali, Rams) / Light Assault. You should be building so many Maces that you don’t have time to stock resources. I run my account competently enough. Be firm but be consistent when you deal with them. There are some instances during the course of a server where I wish I had one, if only to spell me during the wee hours of the night. There’s nothing magical about them. The raiding party for those that just come out of protection (and are still small enough to have built little infrastructure) I send between 55-75 mace at them, less if the distance is greater. Don’t be intimidated by leadership. 2. Also, do yourself a favor and only use Sitters that are in your alliance. I do believe that the quest system has some value to more experience players but not at the games beginning. They will threaten and yell and tell you about the cata’s they’re going to build against you and remind you that there’s one of you and 5 of them and blah blah blah. This makes them easy to rattle and confuse because they lack the confidence to improvise. There are more and more opponents to the notion of starting a server late. That’s what makes Macemen perfect for secondary assault. You will be recruited undoubtedly. Here’s an overview of what an ideal 13×13 might look like for a type-A Teuton gamer: • At least one 15 cropper AND 9 cropper within your 9×9 • Wheat oasis’ within the 7×7 of those croppers • Another 15 cropper AND 9 cropper within 13×13 • Varied oasis spots within 7×7 (one of each) • 50%+ Teuton neighbors within 13×13 • More Romans than Gauls. o Devoted Apprentice Sitters (DA): Players that just want to be a part of what you’ve got going on. Don’t leave your troop queue active the first night if you’re going to break BP on speed. You must click on every square. The quickest way to begin raiding with minimal risk – assuming you’ve started 3 days late and most of your neighbors are out of bp: NOTES: *You start the server with 3k resources, that’s all you have to work with (and only in their current positions. You can choose whichever fits your style. It will look like this: 1 Cavalry Hero (20% offensive bonus) 40k Axemen 15k TK’s 600-1k rams. There’s no time for nostalgia because losing everything is constantly before a Teuton. They’re not a raid unit for me and my hammer is made a bit in the future. Perhaps this will be my defensive TK depot or my first cata factory? You won’t have to wait or uses gross amounts of gold. Once you join an alliance (preferably with a high offensive ranking), follow the rules. Eventually someone will decide to either stick it out, agree to pay tribute or just abandon the village out of frustration. 30+ villages serves as a weakness for Teutons I believe. Definitely no longer than 45 minutes to an hour – and that’s pushing it. You may receive an occasional attack from outside your 20×20. NEW building steps and approximate times (rounded to the nearest ¼ hour) on normal servers: 1. Be sure to include as many of the Infrastructure buildings in your supply villages though. Posted by 1 day ago. It will placate them into sticking it out a while longer. One other village should be devoted to scouts for a total of two now. Promise to “take a breather” or “choose other targets before I raid again” and stuff like that. The best part about the quest system is the fact that it keeps everyone around you from building troops with the intensity that they would normally build with. Your email address will not be published. If you get nothing a second time, let the city rest and recover for a few hours and repeat. Multiply that by 20-30 cities and add in your parties from 90% of those cities and you’ve got more than enough CP. This could include building the prerequisites for the settlers in another village if you don’t already have them. All kill points will go to ONE hero, making his ascension quicker. Teuton World Record Hammer. From clear to cata to chiefs to 2nd clear to reins to resupply – the process should take less than 5 seconds. Sacrifice your hammer for a great cause but the cause doesn’t have to be sexy as long as it’s important. Remember, you don’t have any fields built up except for maybe a couple of woodcutters on lvl 1 and a clay on lvl 1. Keep the parties going and make sure all of your villages (except your croppers) have trade offices for moving massive amounts of resources when needed. Any alliance that tries to recruit you too quickly (and doesn’t know you from another server) doesn’t deserve to have you. The fact that your first village is supported entirely by raiding and your second village (the 15 cropper) only has one of each resource that you won’t be upgrading anyway, you have to be able to sustain your existence at least for another week and a half on a normal server by strictly raiding. Be invaluable. They sometimes sacrifice their Kingdom’s well being to make sure your Kingdom thrives. I like to put a link on my preferences that says “DO NOT ATTACK – XYZ Village xx|xx” for all villages that send me tribute. Fill the rest with warehouses and granarys. To the layman, quests will prove to be quite useful. Now is not the time to begin troop upgrades of any kind. Personally, I don’t use sitters. -I don’t care when troops die. I’ve fought in wars that last a week, a month or 5 months. Especially Maces on speed. I’ve been able to do it and be very successful. A Ram Hammer should always be a Teuton. What is their population? Preferably you want to use it in conjunction with the chiefing of a cropper or the offensive against an alliance enemy. And by the 4th and final quarter most of your farms should have been sucked dry, banned for inactivity or deleted. Looking for duel (shadow emp) Exp Travian player, been out for a while looking for an account I can join in shadow emp. Because if I begin the server at noon, I want to be raiding by 2PM at the latest (4PM on a normal server). Teutons are dominant raiders and mass troop producers – that’s it. That’s how Nailzz gets down and how he’s walked away with the Wonder crown three times. Often people build a first hammer on the capital very useful to have the evasion at first. Also Teuton rammers are a lot better than teuton hammers, let the romans or gauls do hammers. Once it’s of no more value, Academies should be taken down. Take note of anything missing. 1. Main Building- level 3 2. The Hammer. For a minimum, a WW killer should be at least 150k crop per hour due to the fact that WW generally have at least a few million defenders and anything less than that will almost never do a damage. Be ready to settle your third village once you’ve reached the requirements. Travian Strategy Guide contains all the playing strategies which me and my team used to launch us to the top of the server ranks.. It’s an underrated feeling. So let's explain what these are, and how to make one. I hardly ever go past 25 villages unless a chief opportunity proves too lucrative. Whether you’re on speed or normal you know the 2nd village is coming. So today we finally sent our hammer against an WW. scout (3000 scouts) 2. clear at 4:00:00 am 3. cata residence at 4:00:02 am (at the latest) 4. Put this all together with automated trade routes and triple merchant runs it gets to be clear that non cap hammers should become more attractive in Travian Kingdoms. As you can see, there are pros and cons to both philosophies. Here is my current conclusion on the matter. You should be the first in your area with a 2nd village. 5. The last thing you want to do is have a competent veteran alliance focusing on you for a couple of days. It’s enough already. I’d prefer he recover quickly. That goes a long way with your former family and will be appreciated. It will look like this: 1 Cavalry Hero (20% offensive bonus) 40k Axemen 15k TK’s 600-1k rams. You’ve allowed your enemy to see exactly how many troops you have, you’ve allowed too much time for your neighbors to recover from your last raids, you’ve given rivals time to raid your neighbors and get resources that you should have at LEAST been able to share and last but not least you’ve got to wait for your whole raiding army to come back home before you can relaunch….waste! Make 3 chiefs. Disadvantages 3 3. Rally Point- level 1 3. Whether it’s resources, defensive infantry, defensive TK’s etc. The monotonous server beginning will be spiced up a bit for them. Take good stock of your 20×20 and again, keep track of these times – your rivals will be. Minimally you should upgrade every wheat field to lvl 2. It keeps them from deleting and starting over somewhere else. Build up troops, raid, expand, terrorize etc. (More on the quest system later). ... A typical Teuton hammer will be maxed at lvl 20 blacksmith for each group. It’s very durable and with the addition of an architect artefact they are quite difficult to beat down, especially if your hammer is balanced between rams and catapults. Sending large raiding parties of 10 or more Maces at a single target is just bad time management. To get the cropper back, you have to raid the cropper incessantly (and the supply village) to hinder the building of a palace, assemble your clearing squad, build the Cata Infrastructure (including prerequisites and a lvl 20 Rally Point), build at least 20 catas and gather the settlers necessary to populate the village once you’ve destroyed everything in it. I don’t make a Mace hero then an axe one and then a cavalry one. Once your alliance secures the Wonder sites and both sets of plans, you have an obligation to give everything you have to make that Wonder build successful. For non-aggressive, “I just want to have some fun” players, this guide is not for you, and trying to follow it will most likely prove frustrating and unprofitable. Is it an enemy alliance or an ally who made a mistake? If you haven’t started your party yet do it today for sure. And if you choose to use a lot of gold, you can start to build the cropper up at a pretty nice clip. Enough was enough – Delete. I believe the reward for waiting to settle a cropper until your third of fourth village lies in your immediate ability to fund and build up your cropper once you get it. There's 3 … Things move much faster. For little is known about their pros and cons, it is difficult to analyse them deeply. The more targets you hit the better your odds are of getting good returns. Any decent variation of the above can be considered good for Teuton prosperity. If you feel like you have to leave an alliance, try to do so on the best terms. Their strength lies in their ability to haul massive amounts of enemy resources which can cripple the target’s production (boosting their own) because of the exorbitant costs other tribes have to produce troops. Once I get wood and clay to 10 I build the bonus buildings up to lvl 2 or 3. The point is that the server just started and they have nothing and they won’t have anything because you won’t let them. To those that wish to run through gold like a track star, this guide will make you ungodly – trust. It is absolutely no reflection on my ability to attack or defend at that point in the game. Choose to be either king or governor and coordinate your strategy with other players to control resources, armies and territory. You should still be raiding non-stop and you’ve got enough Maces now to do two hour round trip raids. It really can be liberating, freeing up a couple of hours for your real life roommates like your wife and kids. You can trust them with large tasks like raiding operations and settling. When you return to your Kingdom, everything you’ve asked to be done will be done to the best of their ability. Be empathetic but continue raiding. Before I got really comfortable with the game mechanics and my raiding rotation I used to keep an excel spreadsheet that broke down my attack by who, when, where, travel time and how much of each resource I got. Do you do something different on a speed server? Wheat shipment of 80k at 4:00:05am 9. Every day I got over 500k resources from this village and it was right next to my Hammer Headquarters. Who’s attacking? It’s been touched on a bit but I want to come back around and talk more about the hammer and different views I’ve come across. All are welcome, as we discuss all international servers. You just have to be taking care of business militarily and all good things will come. All things considered, I’d rather have a DA. After the Attack rating is maxed out I’ll hit the defensive bonus to 20% and then whatever’s left over after that. You honestly shouldn’t be receiving any incoming attacks. But running Great barracks with trainer, especially a bit later in the WW hammer only, is pretty common so if you have a large account you will want to make GB probably. They’ll even kick in the little to purchase 30 gold to keep your hammer from starving in an emergency. Residence or Palace - for settlersand administrators 7. That's the difference between getting a Top 100 account and a Top 1000 account. If you wish to make your 15 cropper or 9 cropper your capital, be my guest. You might try the things written here and fail… or do better. Teuton merchants are too slow to have a scattered kingdom, especially early on. Smaller scale conquers follow the same basic formula just on a well… smaller scale. All this requires a substantial resource flow, and a good 15c to house and feed the troops. This means that you can build a lot of troops quickly, usually before anyone else. Also, you’ll want some villages with good crop capacity to store your offensive overflow in from your Hammer Headquarters. Twice as many granarys as warehouses is usually an OK mix. It clears the way for succeeding WW Hammers so they cause more damage. Would it be smart to contact them or send a counterstrike? Set your alarm clocks and make sure you’re in a position to raid right away. If you don’t take a cropper, make sure that the square you choose is either touching your current village OR moving in the direction of your future cropper – especially on normal servers. Note too that in the meantime, your farms have been left to their own devices and they could make best use of that time by putting up crannies, joining alliances, forming pacts and assembling an offensive against you. Speed only one. One round I was next to an abandoned first village of a player that had rebuilt hundreds of squares away. There’s a little more margin for error as well. If there are, don’t panic or become belligerent. Risks/Rewards to Consider When You Don’t Choose a Cropper Second: To be fair, it should be noted that waiting until your third of fourth village to settle a 15 or 9 cropper runs the serious risk of someone else settling it. For me the keys to good positioning are the amenities. We’re preparing for two things. Day three is an exciting day because it’s time to pack. 2 comments. Some of the things I say here will contradict things I’ve said in the past. If you have a 15 cropper or 9 cropper nearby you have the luxury of waiting or you can take it now. Not purposely out of spite, just out of pure, blind zeal for raiding. I’ll spend the next 48 hours taking down wood/clay/iron bonus buildings and fields (because I know they’ve wasted resources on them) and erecting granaries. At some point in every Travian kings life the time for raiding and hijinks comes to an end. Each structure you build within your Kingdom produces CP as well, some more than others. Sometimes even if I point this out, the MIS will acknowledge it and eventually attack anyway. I just prefer my new method. Just don’t waste time and resources on building up the three non-wheats and their resource bonus buildings in a 15 cropper though. Nothing is more frustrating when a chiefing opportunity comes and you don’t have enough CP to pull it off. My fourth village is either my cropper or my future capital 4x4x4x6. Do not respond to flamers. The fastest way to get CP is to throw parties and by mid-server you should be throwing the Big Parties non-stop in all of your villages replacing the small parties you’ve been doing where possible. ***Remember, there’s no FREE gold here to start so no extra wood, no Travian Plus, no offensive bonus right away etc. Time to build up the fields in your first village. What is their race? I’ve never been one for top rankings, though I’ve been in the top 20 of most categories in my Travian career more often than not. What happens if you guess wrong on a raid and you send all 30 Maces at a single target and come up empty? If you decide to raid with two then you must keep your raids to the sub 8-10 population Teutons. The scout hammer should have a high level Tournament Square and ideally located near the border. This will cause you to lose significant time and create other risk factors. You should also be 1 of about 4 on the whole server that has reached this accomplishment. Early on the additional resources are a godsend. That’s because the game will quickly respawn you a new farm in that hole. All catapults move at the same speed, 3/hour. Make sure to scout the leaders and members before attacking. It’s not tribute. Nobody’s got time to wait for those to return. This meansif we didn’t specialize, we’d have to research the same stuff in every village again and again, thereby wasting resources on infrastructure instead of building units with them to prepare fo… Because there is no free gold right away, things will move slowly as you build one structure at a time. The Teuton clubswinger has the most efficient build time, and cost, ... All your focus is based on singel attack (like a ww-hammer), but very often you will attack again and again. You have to raid quick & often. I’ve debated this topic over and over and I’ve changed my views at least once on the issue. ... Travian Strategy Guide From their I recommend doing all the tasks until you get to the long list of tasks. Leaves some time for you to oversleep or take a dump in the morning. Press question mark to learn the rest of the keyboard shortcuts. Don’t get involved in that garbage, it only hinders your growth allowing your neighbors to do whatever they want. Use the subsequent days to throw continuous parties in all villages and continue this pattern and expand another village every couple of days. save hide report. Hammers (imo) have 10k++ catapults and are meant to clean ww’s. I'm in Aus timezone and can basically be on all day my time. Speed server players should be ready to settle their next village, Normal server guys are still be a day or two away, depending on how early you were able to start your first party, and that’s fine. After your initial 6 or 7 villages have been specialized, the rest of the villages in your kingdom will simply serve as some kind of supply depot. This will extend your raiding range and capacity. Make sure the round trip is just about to end when you decide to log on in the morning. At any rate I’ll be upgrading the 2nd village initially with a Settlement infrastructure that includes a lvl 10 residence and a lvl 1 Townhall. Playing teuton offensive. When he asks why you did it, either offer the village to him outright or just state something about no hard feelings about leaving and how you still respect the alliance. The problem is that all this is done before assessment of the situation is made. Academy - to researchnew troops 8. Those that seek mercy should be respected but declined. Especially on the slower normal servers. It’s best if your Sitter doesn’t share your time zone range. In a hammer/rammer city I usually build great barracks and stables (if your account is big enough for it), as the point is to maximise the offensive points of the army before sending it to die on a ww. Travian Kingdoms takes place in an ancient world. For my playing style I find that they do more harm than good – especially in the games first half. And don’t be afraid to go it alone for a while. It’s like a fine wine folks. The same goes for your village names. If you see alliances forming, concentrate many of your raids on leadership. Some will boast of larger numbers and I’ve seen a few twice this size but for the most part people don’t have the patience to wait that long. In one month a Teuton can build: In a capital Hammer: 12970 axe 5258 TKs and 2162 Cats In non-capital Hammer: 25939 axe 10516 TKs and 2162 Cats If you are only producing your hammer for 6 months, then your army from a … to avoid overflows. 500K CLUBS 125K TK 42K RAMS!! We’ll hopefully be building that tomorrow. It’s primarily because after a certain point your own individuality kicks in and you begin to spice up your game play to your own personal taste. If you assume this risk then you understand that you have a responsibility to stop all production and build your catapult infrastructure if someone does settle it under your nose. Main Building lvl 2 (1 wheat) – 45 minutes 2. The reason I choose this strategy most often is because the oasis’ mixed with the bonus buildings, lvl 10+ fields and (if you so desire) the Travian Plus bonuses will yield an obscene amount of resources to help fund your kingdom (and later the wonder) for the whole server. it's just risky using that to chief and having an extra space for granary is nice (you need a free expansion slot to reduce CP, so you can't free up that spot in a 3 cheif). Cavalry? Do not stop raiding. Link 1. Just concentrate on raiding your neighbors, tracking those coming out of protection, raiding the new neighbors and establishing your dominance. Remember too that every good Teuton knows and appreciates that his initial success is directly related to the incompetence, negligence and inexperience of his neighbors. Look at the time you’ve wasted. On the normal server you start the game with your wheat prod. Take note of the release times of your neighbors from the beginner’s protection. Your goal by the servers 4th and final quarter is to get your Wonder built. The majority of your villages when you’ve reached about 20 or so should serve a dual purpose of resource supply and defensive infantry. If you buy gold, be sure to use your resources quickly to build more maceman. Barracks- for infantry 4. Then build barracks lv.1, granary lv.3, mainbuilding lv.5, and … When the server is about 25% complete you should have about 10 villages conservatively. Follow all reasonable requests and make your self available. I build Town halls in all my villages, sometimes delete them later on but if i compete in population i don't. In addition, your 15 cropper needs resources too if it’s ever going to be the uber offensive village you wish it to be. As Travian has evolved, all hammers have had to evolve as well, for two specific reasons. NOTE: Obviously if you wanted to purchase gold you would be able to make use of the quick builds and Travian plus. I don’t support them. The fact that they follow directions exactly as you lay them out is underscored by their inability to “think on the fly” or troubleshoot/investigate a situation. Requirements: Wood – 715; Clay – 565; Iron – 605; Wheat – 330 Don’t be alarmed by the wood requirement for a third maceman (810). The penalties for being a bad Sitter range from being fired to being banned – all from a make believe game world that ultimately means nothing. For instance, Teuton scouts are scouts but also infantry, whereas Roman and Gauls scouts are scouts and cavalry. If you can look at your 13×13 and honestly evaluate that there is no legitimate rival for you within that space, you can take any square you’d like. The city name “New Village” doesn’t stir up the same fire but somebody still gets punished. Archived. For Romans I use an EI. **To make a bad situation worse if you make ONE false step, you could find yourself waiting for hours for any problems to correct themselves. Yes: the hammer will be HUGE, but personally I prefer juggeling the trainer between two sweeps/hammers instead. There still shouldn’t be many within your 13×13 with a second village in the area. I lose hours of sleep and many of my waking moments are filled with strategizing. You don’t want to be the leak that allowed the enemy to pick up the war strategies. Moreover they can grab up more resources than any other race as they hav… No doubt they will have great spoils there. You’re not really able to concentrate on raiding efficiently or building more barrack levels and raid infantry. Units whose construction has been ordered are queued within each building. Parties expensive so there’s no time for small talk. 2. These attacks will probably be from far away alliance mates of your farms within your 13×13. It’s irresponsible and unnecessarily reckless for your Kingdom AND your alliance. Master the art of ancient tactics as Roman, Gaul or Teuton! Keep an eye on your Culture Points. These are all beautiful things that can be ruined if not respected. 1xTeutons [COM4 / King] - 393k Crop Consumption / Highest Number of Rams (16080) / Best Teuton Hammer for Crop Consumption in 1x Servers (Kings) (Versteckter Text) [TR1 / King] - 313k Crop Consumption / Highest Number of Axes (112k) / Highest Number… Participate in group chats and voice chats if possible. Posted by 6 years ago. All I want to do is give you the best possible start – as I see it – and some suggestions going forward. Not purposely out of spite, just out of pure, blind zeal for their Kingdoms. Their benefits improve hero fighting strength (both attacking and defending) and increase the fighting strength of the units the right-handed item is geared towards. Now on to the nitty-gritty. Before I do anything else, I raise my hero’s regeneration with the first 5 xp I get. From that point on I stack as many chiefs as I can. In most villages you won’t have to take the Blacksmith past level 3. Much of your success will depend on how many neighbors you have, especially within your 7×7. Why let a kinder ruler take what rightfully belongs to you if your farms move? Keep your troops on the move. Feel the sound of drums as you run towards the gates of your enemies. To find an answer, select a parent category and then child categories until the answer appears below. For the experienced, the new quest system is an albatross of monstrous proportion. Exactly how many granaries etc. If raid conditions are ideal then this shouldn’t sting much. The problem is that it took a day and a half to get the Macemen out. There’s no worse feeling than having a farm delete that’s directly next to you. It’s important to revel only for a moment because this fact puts an arrow on your back. I will make notations if a distinction needs to be made. You asked for it and you got it. This topic is very important and it’s probably crossing your mind about now as the nights get longer and longer. Check your records to make sure of who’s coming out of protection. I’ve seen everything I needed to see to make an educated guess on where the rest of my resources were going, especially without the use of an NPC merchant for lack of a marketplace. Because of their confidence and Travian skill, MIS’s always have the potential to do “too much”. If you want to always be confident in your ability to defend your Kingdom I’d suggest going with Romans or Gauls. ), • Residence: lvl 10 (fast approaching lvl 10 on normal) • Wheat fields: Appropriate level to allow building and upgrading of structures • Barracks: Normal lvl 5 / Speed lvl 1-3 • Maces: 100-125 • Scouts: 5-10 • Academy: lvl 10 o Researches: Scouts only! If you’d like to become an Elite Travian player, win medals and awards, host a World Wonder village, fight an alliance war, and save time playing the game, then this website contains all the playing strategies you’re going to need to kick ass on the server… That’s 700+ CP in addition to the other structures in the village just for one day. Am I being aggressive enough? Real wars are fought in quarter 3 of a normal server. It’s always better to collect 600 resources from 5 different targets than 600 from one target early on. at 10. I would like to have at least one of each oasis within my initial 9×9, even better would be one or two coupled with wheat (clay/wheat; iron/wheat or wood/wheat). Right now you just want to concentrate on “getting your village running”. The label on the attack log says it best, “None of your soldiers returned”. Perhaps you have an agreement with a village to not raid them for a day or two or if you receive tribute from another village. Rammers have 10k++ rams and are used to tear the wall down in heavily protected villages or ww’s. Well with all that risk, what’s the reward? So, for example, you might have a queu… This subreddit is dedicated to the browser game Travian. They’ll read your messages and study all your logs. After reaching 20% offensive bonus I add to Attack rating and regeneration. Close. These are really good fun and if you’re smart will pay off big time in the way of new villages and a bigger META presence. Is the target village a “high priority target?” How fast is the attack coming – infantry? 12. You don’t want to send your siege away. As for the other 10,000 people on the server – the other worker bees – don’t fret not ending high. In Travian 3.5, he ideally should be a Roman because the Equites Legati is cheap, fast and consumes only one crop with the Horse Drinking Trough. The rest is up to you. How annoying is it to be logged in at the same time as your sitter? They’ll even send you igm’s that thank you for dispatching their “secondary hammer” so they can start building defense. It’s just been a well kept secret from the other tribes. All I need my sitter to do is follow directions I leave and report the results. Travian Endgame Guide by rin_tin_tin. It’s also important to make sure that you’re alliance does at least have a decent presence in your quadrant…not your immediate area necessarily. o Mirror Image Sitters (MIS): Experienced players that are intelligent enough to follow your wishes and assertive enough to anticipate your needs. Also, sometimes they don’t pay attention to the “details” that you put in the instruction igm, such as villages that you DON’T raid. RAMMING WW!! Be quick to reinforce/restock your mates. They’re built every 41 seconds and only cost 250 resources. Then speed is very importen. The above steps call for the consumption of 10-wheat exactly (if you get the 3rd Maceman), leaving you with a prod. For starters, they have the cheapest troops out of the races in the game. Well with all that risk, what’s the reward? Joining an alliance is something that should be done when you’ve established yourself as the ruler of your 13×13. By third quarter you’ve probably got about 40k in lvl 20 spears, at least 10k lvl 20 def. I do the same for clay and then for iron a bit later. 3. Personally I build up all of the fields to level 4. Some people get nervous about destroying the palace as it takes long to rebuild and is pretty expensive. Fortunately for Teutons, the last thing they care about is “production” of fields at the start. Don’t let anyone fool you. Whatever you’ve fallen behind on building from day 2 then finish it. I will use Teuton for an example, consider the following… 1 Macemen is 40 attack Carrying more than a -50k wheat capacity is just plain crazy in any village unless you’re attacking with the full strength of your hammer. This is not an indictment of those that end in the top 20 on the server. I hardly ever take the regeneration past 600. I am an oldtime experienced travian player and I … Tell them you’ll seriously consider it and thank them for asking. You want your Kingdom in a tight box-like formation for easy moving of resources and defenders. I’ve always said that Teutons have to be prepared to lose everything and be ready to rebuild immediately. I lost one Maceman, and the enemy lost both the legos and the rat. Check your messages. All infantry, cavalry, rams and chiefs should be researched. Press J to jump to the feed. With 3 or 4 supply villages at your disposal you will be able to quickly and efficiently build up your cropper right away. After 11 hours your starving. of 0. Soon I will have nonstop parties in both my cities. Continue to ignore the flamers and ingratiate the farms. Let's start with your question. They can be scouted when you attack (2 scouts in a short duration) to see how much crop you are losing and if your army is sitting in 15c or in the city. Also Teuton rammers are a lot better than teuton hammers, let the romans or gauls do hammers. Those spaces will be a revolving door of farms for you for at least the first quarter of the server. Hammer refers to a very large attacking army which is built in a single village and whose sole purpose is to attack, break the defense and destroy the enemy. 11. For populations of 2 all you need to send is 54 maces. With a population of 10, I attacked a population of 51 with 11 macemen and met only 2 legos and a rat. I’ve been in this position and it’s not fun, but I overcame it. What do you think? They’re normally abandoned villages or Sim players. Excel with the smartest strategy or just raid them on the hour, every hour. If the destination is over 100 squares away – don’t bother sending them. Remember that this could come back to bite you because the Academy is the prerequisite of many military buildings. Do you lose any troops or catas in the process? Build the resource buildings at the start, they pay back fast. (Romans do 75 attack) (Gaulsdo 70 attack). If its a sweep you should save it, as sweeps are good to try TO on enemy hammers (and keeping it gives you more attempts as you can get the chiefs back if they die). I don’t even bother responding. Screens changing, troops moving and resources disappearing. Two speed servers ago I started 2.5 weeks after the server started and still won the Wonder, but I don’t recommend that. Sweeps are just loads of troops in a city with like 1k rams and 3k catapults to destroy cities (before being suicided on ww’s in the end). This is an advanced technique and should not be entered into lightly. Make it clear that you’ll only attack in retaliation but you will not attack a former alliance mate unprovoked. There are 15 Hero's right handed items for Teutons (3 tiers of 5 types) available to find on Travian 4.0 servers, for a Teuton they have 3 suited for infantry troops and 2 suited toward cavalry. Some believe that it’s leaving yourself at a disadvantage when you let others get the jump on production before you. Seige? Feel free to change this ratio depending on the resource flow to the city. If they’re DA’s make sure if they join an alliance, then they get dropped. This is what you’ve been preparing yourself for. Look for those coming out of beginner’s protection. When you have been notified of an attack, immediately ask your scout hammer to scout the attacker. If your new alliance wants you (which they will) they will respect this as well. They will not use your armies or resources for personal gain or against their personal enemies. Only n00b alliances go to war in the beginning of the game. Two Macemen (2 wheat) – 30 minutes. No doubt your first village is running at negative crop already. Then I add to the offensive bonus until it reaches 20%. If you do decide to take on a sitter, keep in mind that you’ll be giving a LOT of power to someone whom you’ve more than likely never met. I can’t stress this enough. Then you’ll have to factor in the time it will take for you to continually send your catapults back and forth to this village. Your residence should be coming along as well. No one with sights set on disturbing others who want to win the Wonder race or who just “want to have fun.” If you want to win a server, picking the right alliance is crucial. Main building (optional, but very handy to minimize gold and be able to destroy buildings), Treasury (build it, get the artifact, destroy it and replce it). If a call goes out for reins and resources then supply them when you can. 1. It’s up to you where you go; it doesn’t matter really because there’s no way for you to tell who’s spawning where and what their experience is, unless you already have word of mouth knowledge of it. I’m here sweetie… I’ve just found something I love a little bit more than you right now. They decide whether you can settle, conquer or help chief villages. I’ve worked this thing out on S7 and I have no reason to believe that it wouldn’t be even faster and more satisfying on speed server. Don’t let anyone talk down to you or give you rude orders or nonsensical duties or chores. You’ve got to hit your neighbors pretty hard for the next day or so. People wonder why my guides normally only go so far and then stop. 1. If you’re in an alliance, get them to do it too with the same approximate land time. Academies should be fully researched in every village with the exception of catapults. Only build these when they are prerequisites or when you’re building a troop that needs them. There is no variation from your standing orders. That can spot fakes for example. If you make a promise, keep it. You could forgo some of the fields and just upgrade your fields to lvl 1 and one to lvl 5 and build/upgrade a flour mill. TK’s, another 10 def Pali’s (aside from your raiders) and a good sized lvl 20 hammer (assuming you only have one cropper). Keep a running log so you can raid “IMMEDIATELY” when the protection drops. Some people like to build villages hundreds of miles away so they can either Sim City or escape being farmed. Conservative estimates by the end of day 2: (with decent farming ground and avoiding the loss or overflow of resources – of course normal speed servers with no gold may be a bit behind. A typical Teuton hammer will be maxed at lvl 20 blacksmith for each group. Travian Answers. Your initial raids should be in groups of 3 or 4, at least until you start losing them to walls, defenders and enemy population growth. NOTE: This guide is interchangeable with speed and normal servers. In case you cannot find the answer you need on your own you'll get a chance to contact us at the end. A Ram Hammer’s task is to lower the walls of enemy WW villages. 2 chiefs from 3rd village or 1 chief from 3rd and 1 from 4th village at 4:00:04am (inhabitants now enjoy my rulership) 8. I did however go far enough to receive two days of Travian Plus, gold, a rat and some extra resources (that I ended up spending on quest objectives mind you). Risks/Rewards to Consider When You Do Choose a Cropper Second: Choosing a cropper as your second village (especially a 15) puts a lot more pressure on you to do one of two things – either raid more if that’s even possible and/or consistently “who-re” gold. I make ONE hero and I stick with him. This way you can start thinking about the future immediately. If the answer to any one of these questions is “yes” … fix it! They are meant to raid and take villages, create farms and grow this way. Each tribe specializes in something, it just depends on what you want to do in the game. Besides, if you play properly in most cases you’ll enjoy retiring from raiding all day, every day. Search by answering questions. But if you decide to use your first village to settle your third village (upgrading your Residence to lvl 20 and forgoing the upgrade of your cropper) it will cost you about 4 times the amount you would spend going the Settlement/Party Infrastructure (in your cropper) way. I stopped the quest short when I was instructed to build up my remaining fields. Normal servers are gonna take about 3 or 4 parties to get a second city. Like rams, all catapults are as effective at destroying buildings - for example 5… This will be explained later. Because it’s a clay village for me I begin to think about using the village for producing a clay heavy troop in the future. Workshop- for siege weapons 6. When you send it out at night, make sure the round trip will finish about an hour after you plan to wake up. Demolish them lategame if/when you need more granaries/warehouses. Prove what you are made of against thousands of other players and earn your place in the world of Travian. Once you build the crops up you’ll have to use the market or the NPC merchant to even out your resources to build your Settlement/Party Infrastructure (see below) for your third village… and as you’ll see below, it’s pretty expensive. Specifically, what buildings do you put in it and exactly how many? When people follow behind you with precious siege weapons, crop and reins ready to storm a major target, they’re looking for your hammer to do its job which is to CLEAR EVERYTHING. Now that we’ve got that cleared up…let’s get started with the standard fare: Choose a name for yourself that you will care about. A WW killer ( AKA WW hammer ) is basically a huge offense army which is solely used for destroying a WW’s infrastructure. If you’re not raiding then you’re vulnerable. Here’s an example: For biggun’ enemy croppers, first send a flurry of 5 or 6 fakes to all enemy villages and real attacks to oasis points to set up a smoke screen before and after the strike. Who’s that? Let us, by way of example examine Teutons. You need to figure out what types of troops will make up your hammer. You’d be able to use the NPC merchant as well. Have I allowed raiders to take too many resources? DA drawbacks can sometimes outweigh their desirable qualities. Advantages 2 2. By this time your first 5 villages should have maxed out fields at level 10 and the rest shouldn’t be far behind. If you carry 7 granaries at full capacity then that 560k of wheat storage. A gamer with the proper commitment. You don’t want them feeling like they can attack your second village. • Main Building: lvl 10 • Townhall: lvl 1 (1st party well under way on speed, probably just getting started on Normal) • Woodcutters: Three or four at lvl 1 on Normal • Clay: Three at lvl 1 on Normal • No walls, no embassies, no NAPs, no shenanigans. Quick Hits: -Tournament Squares should be built in all villages that produce troops – defensive or offensive. The security in knowing that you’ll probably have that cropper until the end of the server. Village specialization allows you to optimize resource investment. Also, important to note is that each tribe has offensive troops, defensive troops ... Anvils and Hammers. As mentioned at the outset, your goal is to keep villages from deleting and/or building against you. With 3 or more Maces raid Teuton and Roman villages and leave Gauls alone until you have scouts and enough Macemen to bust traps. In Travian, you will often hear the terms "anvil" and "hammer". Teuton World Record Hammer. 2 chiefs from 2nd village at 4:00:03am 6. As soon as you get a raid report send out another appropriately sized raiding party immediately if you got spoils. 2) A hammer is simply attack power divided into different troop types. This junk works for me and the proof is in the pudding. The key is to survey the scene and be as active and helpful as possible. This is how I begin most villages. Normal servers I like to start 2 or 3 days after server start and speed servers I like to start about 3 days after start. Stable- for cavalry 5. Something unassuming about you and if you’re inexperienced, something that will draw little attention to you. What’s the point before that? You can produce 2100+ per day with minimal effort. New comments cannot be posted and votes cannot be cast. By this time you should have about 400-500 Maces and both villages should be throwing parties. Remember that villages merely represent infrastructure, and our primary goal is to grow our military. Also some other stuff: Be careful about oasis in sweep/hammer villages. How far away is it? Also, when raiding them, don’t be greedy. That means upgrading your first Townhall to level 10 and then having to wait twice as long for the parties to finish paying three-four times as much. When I send out my hammer, I play the percentages game not the attack rating. Most of your villages at this point need to start moving over to defensive infantry duty. Is it just one attack on one village or a more organized attempt? You want a name that stirs up emotion when YOU read that you’ve been attacked or scouted by someone. The best sources of CP are maxed lvl 20: Embassies, Markets, Trade Offices, Townhalls, Palaces, Academies and Workshops. 3k defensive scouts by 4:05:00am at the latest. For a third village I try to find an adjacent 5 woodcutter which will help when building structures and eventual defenders. I usually differ between «hammer», «rammer» and «sweep». Preferably, you want your 13×13 (at least) free of friends. If you can find a way to be benevolent then do it. Tribes are based on your play style, so what you do with each tribe is the outcome you get. Be the belle of the ball. Also, if you don’t upgrade your second village right away then you’ll have to throw “big” parties in your first village to compensate for the Townhall you would have built in your second village. No NPC merchant remember?) If they truly understood how much stronger, more balanced and faster they are than Teutons, this tribe would become unmanageable to n00bs and would only be useful to the highly skilled. Travian Teutons Guide by Nailzz. MIS’s won’t allow your storage to overflow and they won’t let your Axe production falter. Too many details for the DA to deal with. Teutons have the cheapest Catapult in the game (2760, compared to the Romans' 2990 & Gauls' 3130), but they have the least attack: only 50. Of course those on normal servers will experience some delays. It’s been very difficult for me to play other games for any length of time when I play Teuton. So either place a lot of scouts to see if they are doing it or just don't take oasis for off villages. On speed this should take you about a day but on normal about 2 or 3 days. If you don’t have confidence in your hammer’s ability to do that based on the scouting reports then send your secondary assault team behind it (separated by a 2 seconds or less) to clean up the rif raff.
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